I applied the patches myself over my steam Sh3.exe. I am including a Sh3.exe file with the needed patches already applied. Rubini and Conus00: As OLC I am sure their work is the basis of most of the later GUIs.Īgain, thanks a lot to everyone and if you see something you own here please let me know to credit you or take it out. FLB Sale: I used his big depth dial as a basis for mine. Vanjast: I learned a lot from reading his comments on menu_1024x768.ini which I included in mine. Joegrundman: I included his U-jagd chronometer. JonZ: I modified his original chronometer and his recognition manual is in here. Karamazovnew: I used parts of his AOB dial. Onelifecrisis: I am sure many later GUIs contain his work and so it is probably in mine. Along with Hitman, he inspired me to do a manual targeting oriented GUI and I got ideas from his work. Makman94: I upscaled the face of his analog clock to use in DGUI. Toyotagt86: Contributed several very nice charts. Anvar1061: Contributed the graphics for the training screen and the base file I used for flotillas.cfg. Leitender: I used graphics from his compass mod. Ahnenerbe: I didn't take anything directly from his GUI but Brodaga222 states that ARB is based on Ahnenerbe WideGui. Seeadler: Without his great work modifying d3d9.dll this would have been impossible. Tycho: I included his GridXXXX mod and most importantly his patch is the key for some of the features of this GUI. Also, in general they have made a great contribution to SH3. The GWX Team: I included GWX charts, integrated orders mod, and probably a lot of graphics that originally were made for GWX and have found their way to more recent GUIs. Brodaga222: I included his great graphics for menu screens, some of his dials and some other stuff. HITMAN: This GUI contains some of his great code and research. This GUI would not have been possible without the previous work of many moders. Lower memory footprint than other 1920x1080 GUIs. Lagewinkelsheibe to help you estimate AOB, tied to the big compass. Fuel indicator tied to the big telegraph. Electric charge, compressed air and CO2 indicators tied to the big depth indicator. Switchable large dials for Telegraph, Depth 260 and Compass. Dragable analog clock that looks like the original. Lower light levels on both periscopes with the attack periscope being darker. All other cameras calibrated so that ships look about the same size from the bridge as from the periscope at 1.5x zoom. Proportional and accurate fields of view and zoom in all optics, calibrated using the periscope as reference. Commander binoculars with 8x zoom and authentic reticle. Authentic looking Uzo with only a vertical line as reticle and 7.1x zoom. You can accurately measure using the vertical and horizontal scales at both 1.5x and 6x zoom. Custom reticle with the vertical scale in angular radians and the horizontal scale in degrees, like the original ones. Big Optics that take advantage of the high resolution. Correct AOB and Bearing dials with 10 degree vernier. Authentic looking, full size TDC instead of Attack Map. The RAOBF disk does not work if you do not select "Manual targeting system". In this way, you can do manual targeting but if you don't feel like doing it you can just ask for the ship id or solution to the Weapon Officer. If you do not select "Manual targeting system", when you target a ship the id and firing solution will be automatically displayed on the TDC.Īnother way of playing would be to select "Manual targeting system" and not select "No Weapon Officer assistance". However, it works great with auto targeting. It also tries to be historically correct. In addition, the Attack Map has been replaced with a full size TDC. It does not have the notepad and it provides tools to make it easier to get a firing solution manually. If you are using a 1920x1980 moniter, definitely check Ahnenerbe's WideGui 1920 x 1080 Final mod.This GUI was designed to be used for manual targeting and for people who play without "God's Eye View". Rubini´s Underwater dust&plancton v1 <-This is definitely nice to have! Torpedo damage Final ver2.0 <-Better damage texture Torpedo_HAHD_1024_GWX <-Improves torpedo textures First 2 are being fixes and the last 2 are optional. The other 4 underneath those two are additional mods for the compilation. New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) <-Fixħc-1940-similar-U-96-Weiss <-Gives VIIC Net cutters.īoth U-Boats compilation will update the textures and the 3D models of your U-boats. German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) <-New Textures and 3D Models TKSS18 German U-Boats Compilation No Eagle <-New Textures and 3D Models I got a list of mods I can recommend that will improve the look of your game.
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